Nathan McLean
Build Engineer at Supercell
Over a decade building scalable cloud infrastructure and CI/CD pipelines for mobile games played by millions. Previously Lead DevOps Engineer at Space Ape Games, working on titles like BeatStar and Chrome Valley Customs. Passionate about developer tooling, build optimisation, and creating infrastructure that lets teams ship with confidence.
$ whoami
nathan.mclean
$ cat skills.txt
CI/CD, Cloud Infrastructure, Developer Tools, Go, Terraform
$ echo $CURRENT_ROLE
Build Engineer @ Supercell
$ _